LearnMMDClub has been kind of on the back burner ... but ... let's get back to it ... Show us what you've got!
New members are automatically accepted ... and Members can upload to our galleries and select favorites ... so ... Dig-in and have fun!
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>> Keep Track of your Sources <<
so that you can give full credits in the descriptions of your videos ... so important!
MikuMikuDance, with its motions, models, accessories, and effects, is the product of thousands of contributing artists and designers. The only thanks they get is your acknowledgement of the use of their creations. So, be sure to leave a credit for everything you use in your videos in the description of your video ... or put 'em in your closing scroll of credits within your video, itself.
You might send the individual creators a link to your video so that they can see their work "in action!" We all love that!
See LearnMMD's "Keep the Faith-MMD" page to read all about the proper etiquette to use when downloading, using, and sharing models and accessories:
Question about holding PMD/PMX Object. :bI had been wondering how people attach weapons and such to a model with pmd/pmx object?Question about holding PMD/PMX Object. :b by xxSoulsealerxx
I know using x. accessories files can be easier compare to attaching pmd/pmx ones to the model but some times Pmd/Pmx object got more functions, bones and neater stuff.
I tried attaching pmx object to a model in PMX once but it turn out messy and awkward I had to thrash it. :b
Even when I am done attaching it to the hand, moving it in MMD for animation is way harder and time consuming compare to X. object ones. Way too hard to find the right timing and position.
I heard that making IK arm bones will make holding weapons like two hand sword easier to be used in MMD but I had no idea how to do that even now. -_-"
Can anyone share their info and experience about holding pmx/pmd objects? Any info on the IK arm is also okay. :b
Extra: (Since it feels quite empty in here.)
Sample of X. object attach to the dummy_R bone.
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